Text File | 1998-04-06 | 885 b | 5 lines | [TEXT/ttxt]
This project demonstrates how to set up and animate a scrolling game with more than one view of the same scrolling world. To learn how to do this, read the Multi-Screen Scrolling Docs file in the Documentation folder.
During the game you can control the left player with the E,S,D,X, and Q keys, and the right player with the 8,4,6,2, and 0 keys. You can damage the walls with your bullets, and completely destroy them after several hits. If you damage the walls on the border of the screen, you can actually move your tank outside the playing area (outside the TileMap bounds). This is not a bug. This is intended to demonstrate how the SWReturnTileUnderPixel and SWCheckSpriteWithTiles routines will not cause a crash even if the values passed to them are outside the boundaries of the TileMap.
Most of the graphics for this demo were contributed by Stefan Sinclair. Thanks Stefan!